<?xml version="1.0" encoding="UTF-8" ?>
<class name="PackedScene" inherits="Resource" category="Core" version="3.0.7">
	<brief_description>
		An abstraction of a serialized scene.
	</brief_description>
	<description>
		A simplified interface to a scene file. Provides access to operations and checks that can be performed on the scene resource itself.
		Can be used to save a node to a file. When saving, the node as well as all the node it owns get saved (see [code]owner[/code] property on [Node]). Note that the node doesn't need to own itself.
		Example of saving a node:
		[codeblock]
		var scene = PackedScene.new()
		var result = scene.pack(child)
		if result == OK:
		    ResourceSaver.save("res://path/name.scn", scene) // or user://...
		[/codeblock]
	</description>
	<tutorials>
	</tutorials>
	<demos>
	</demos>
	<methods>
		<method name="can_instance" qualifiers="const">
			<return type="bool">
			</return>
			<description>
				Returns [code]true[/code] if the scene file has nodes.
			</description>
		</method>
		<method name="get_state">
			<return type="SceneState">
			</return>
			<description>
				Returns the [code]SceneState[/code] representing the scene file contents.
			</description>
		</method>
		<method name="instance" qualifiers="const">
			<return type="Node">
			</return>
			<argument index="0" name="edit_state" type="int" enum="PackedScene.GenEditState" default="0">
			</argument>
			<description>
				Instantiates the scene's node hierarchy. Triggers child scene instantiation(s). Triggers the [enum Object.NOTIFICATION_INSTANCED] notification on the root node.
			</description>
		</method>
		<method name="pack">
			<return type="int" enum="Error">
			</return>
			<argument index="0" name="path" type="Node">
			</argument>
			<description>
				Pack will ignore any sub-nodes not owned by given node. See [method Node.set_owner].
			</description>
		</method>
	</methods>
	<members>
		<member name="_bundled" type="Dictionary" setter="_set_bundled_scene" getter="_get_bundled_scene">
			A dictionary representation of the scene contents.
			Available keys include "rnames" and "variants" for resources, "node_count", "nodes", "node_paths" for nodes, "editable_instances" for base scene children overrides, "conn_count" and "conns" for signal connections, and "version" for the format style of the PackedScene.
		</member>
	</members>
	<constants>
		<constant name="GEN_EDIT_STATE_DISABLED" value="0" enum="GenEditState">
			If passed to [method instance], blocks edits to the scene state.
		</constant>
		<constant name="GEN_EDIT_STATE_INSTANCE" value="1" enum="GenEditState">
			If passed to [method instance], provides local scene resources to the local scene. Requires tools compiled.
		</constant>
		<constant name="GEN_EDIT_STATE_MAIN" value="2" enum="GenEditState">
			If passed to [method instance], provides local scene resources to the local scene. Only the main scene should receive the main edit state. Requires tools compiled.
		</constant>
	</constants>
</class>
